I don't like it if information is misleading. While technically accurate when it comes to gear, money is required for other ways in which players upgrade their characters.Ĭheng responded on Twitter, saying he was clear that he was only referring to gear, and that he had been clear in "many interviews" that money could be spent to "advance gems and legendary gems." Wyatt was then asked by another Twitter user why he responded to arguments on Twitter. Twitch streamer Zizaran likewise pointed out on Twitter that Diablo Immortal game director Wyatt Cheng wrote in a forum post pre-release that there was "no way to acquire or rank up gear using money" in the game. YouTuber Dotodoya pointed out on Twitter that completing a dungeon gave them no rewards, instead granting access to buy a new bundle of items costing $7. While the figures alone are enough to frustrate players, there's greater anger over the sense that the game is pay-to-win, with progress tied to spending real money, and real money items aggressively marketed through the game. We're currently working on our own guide to the game's microtransactions so will be able to offer more insight to the costs soon, and in the meantime we already have a guide to how to get legendary gems. Maxing out a character now requires fewer Legendary Gems - one of the ways you power characters in-game - and the post author estimates that it would now cost a still eye-watering $50k-$80k. In the fully released version, it seems prices have come down.
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